The Division Makes Its Way to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game
The intense universe from Tom Clancy’s The Division is being adapted into a dice-based role-playing experience. A partnership was established to create a TTRPG that explores the franchise’s post-pandemic landscape. The project has been announced, with a crowdfunding campaign scheduled to launch in the spring of 2026.
"This project will bring the series' unique suspense, tactical intensity, and iconic world-building to the table, providing fans a new way to experience The Division through deep narrative and player-driven missions," reads an official release.
Initial offerings are set to feature a starter set, essential manuals, a Game Master screen, miniatures, and various premium versions.
Exploring The Division's Apocalyptic World
In this setting, a deadly virus called Green Poison was unleashed in NYC, plunging the nation into turmoil. As the pandemic escalates, civil order breaks down and hostile groups emerge, transforming the city into a warzone. To preserve law and order, the authorities {activate|deploy] The Division, a covert network of undercover operatives. This is where the players enter the story.
Work on the RPG has been underway for about three years, and it is reportedly finished. The upcoming crowdfunding effort will serve as a pre-launch sales platform to reach a broader market, specifically in the United States. Manufacturing is slated to begin right after the campaign, with deliveries expected for later in 2026.
An Innovative Gameplay Mechanic: The GRIS System
A preview at the system confirms it employs 10-sided dice exclusively through its new GRIS system, encouraging a streamlined and strategic approach. Players use abilities to assemble a handful of dice, usually from one to five d10s.
- Rather than summing the total, players choose a single “resolution die” from the pool.
- This die is then measured against a set challenge number.
- Achieving a natural 10 triggers additional bonuses, such as increased harm or boosted support.
Engagements Emphasize Positioning and Awareness
Battles stress positioning and environmental awareness, reflecting the video games. Elements like taking cover, height advantage, or line of sight directly influence success chances. This mechanic seems built to favor coordination and clever tactics instead of simple statistics.
A Thematic Wound System
The way health is managed introduces a interesting narrative layer. Agents have a injury limit; taking heavy hits weakens their capabilities by decreasing the size of their dice pool.
- At zero health, an agent collapses, but is not knocked out.
- They can still crawl and perform restricted acts, emulating the last stand seen in video game shooters.
- Any player knocked down must roll on a trauma table, potentially gaining persistent effects like shock or crippling injuries.
An Introductory Scenario
A free introductory rulebook is promised in the near future. It contains a pre-made introductory scenario called Ashes of Murray Hill. In this mission, the group lead the search for a lost doctor squad and work to stop an assault by the notorious Rikers gang, who have taken over that Manhattan district. More specifics and the full range of offerings will be detailed closer to the Kickstarter start date.