The Game Baby Steps Features Among the Most Impactful Choices I Have Ever Experienced in Gaming

I've faced some hard decisions in gaming. Several of my selections in Life is Strange continue to trouble me. Ghost of Tsushima final sequence made me pause the game for several minutes while I weighed my choices. I am the cause of countless Krogan demises in Mass Effect that I regret deeply. Not a single one of those situations compare to what possibly is the most difficult decision I've ever made in gaming — and it concerns a giant staircase.

Baby Steps, the latest game from the creators of Ape Out game, is hardly a decision-focused experience. Definitely not in any traditional sense. You must navigate a vast game world as the protagonist Nate, a onesie-wearing manchild who can struggle to remain on his unsteady feet. It looks like an exercise in frustration, but Baby Steps game’s power lies in its deceptively impactful story that will catch you off guard when you’re least expecting it. There’s no situation that exemplifies that strength like a pivotal decision that I can’t stop thinking about.

Spoiler Warning

Some background information is needed at this point. Baby Steps begins as the protagonist is suddenly taken from his parents’ basement and into a magical realm. He immediately finds that walking through it is a struggle, as a long time spent as a couch potato have weakened his muscles. The humorous physicality of it all comes from users guiding Nate one step at a time, trying to keep his ragdoll body standing.

Nate requires assistance, but he has problems articulating that to others. During his adventure, he encounters a cast of eccentric characters in the world who all offer to help him out. A self-assured trekker seeks to provide Nate a navigation aid, but he awkwardly refuses in the game’s funniest instant. When he drops into an trapping cavity and is given a way out, he tries to play it off like he doesn’t need the help and genuinely desires to be confined in the cavity. During the narrative, you see numerous annoying scenarios where Nate creates additional difficulties because he’s too self-conscious to receive help.

The Ultimate Choice

Everything builds up in Baby Steps game’s one true moment of choice. As Nate approaches the conclusion his quest, he finds that he must climb to the top of a snowy mountain. The default guardian of the world (who Nate has consistently evaded up to this point) appears to inform him that there are two routes to the top. If he’s ready for a test, he can opt for a particularly extended and hazardous route called The Challenge. It is the most daunting obstacle Baby Steps provides; attempting it appears unwise to anyone.

But there’s a other possibility: He can simply ascend a enormous coiled steps instead and get to the top in a few minutes. The sole condition? He’ll have to call the groundskeeper “Lord” from now on if he opts for the effortless way.

A Painful Choice

I am absolutely sincere when I say that this is an agonizing choice in this situation. It’s every one of Nate's doubts about himself coming to a head in a particularly bizarre situation. Part of Nate’s journey is focused on the truth that he’s self-conscious of his physique and male identity. Each instance he sees that dashing hiker, it’s a hard reminder of all he lacks. Taking on The Manbreaker could be a time where he can show that he’s as able as his unilateral competitor, but that road is bound to be laden with more humiliating failures. Does it merit striving just to demonstrate something?

The steps, on the other hand, give Nate another big moment to decide between receiving aid or refusing it. The player has no choice in whether or not they turn away a map, but they can choose to provide Nate with respite and choose the staircase. It ought to be an simple decision, but Baby Steps game is exceptionally cunning about creating doubt each time you encounter an easy option. The game world contains intentional pitfalls that turn a safe route into a difficulty suddenly. Are the stairs an additional deception? Might Nate arrive to the very summit just to be fooled by an ending prank? And more concerning, is he prepared to be humiliated yet again by being forced to call some weirdo Lord?

No Right or Wrong

The beauty of that moment is that there’s no right or wrong answer. Each path leads to a authentic instance of personal growth and catharsis for Nate. If you decide to take on The Manbreaker, it’s an existential win. Nate eventually obtains a opportunity to demonstrate that he’s as capable as everyone else, consciously choosing a tough path rather than struggling through one that he has no option except to pursue. It’s difficult, and perhaps unwise, but it’s the bit of empowerment that he needs.

But there’s no embarrassment in the stairs either. To select that route is to at last permit Nate to take support. And when he accomplishes that, he discovers that there’s no real catch in store for him. The steps are not a joke. They go on for a long time, but they’re simple to climb and he doesn’t slide to the bottom if he falls. It’s a straightforward ascent after lengthy difficulty. Partway through, he even has a conversation with the outdoorsman who has, unsurprisingly, chosen to take The Challenge. He attempts to act casual, but you can see that he’s worn out, silently lamenting the needless difficulty. By the time Nate arrives at the peak and has to meet his agreement, hailing his new Lord, the arrangement scarcely looks so unpleasant. Who has time to be embarrassed by this strange individual?

My Experience

During my game, I selected the steps. Some part of my reasoning just {wanted to call

Jordan Flores
Jordan Flores

Elara Vance is a tech enthusiast and gaming analyst with over a decade of experience in digital entertainment and software development.